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High-tech pitching machine scores
 
‘Abner’ replicates major league pitchers’ throws  
A 3-D animated pitcher projected onto an LCD screen makes batter's facing Abner feel like they're facing a pro.
 
By Jonathan Dube
MSNBC
SEATTLE, July 10 —  Pedro Martinez struck me out. Well, technically it wasn’t Pedro Martinez, but it might as well have been. I faced the robotic equivalent, a new high-tech machine that hurls precise replicas of major-league pitches from the hand of a 3-D animated pitcher.

     
     
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       THE ABNER BATTER TRAINING SYSTEM throws regulation baseballs at just about any speed to any location in the strike zone. Randy Johnson’s slider. Roger Clemens’ fastball. Abner can even reproduce a Phil Neikro knuckleball.
       The machine replicates the features of live pitching by combining an eight-axis industrial robot, digital animation projection and a movable screen with a high-speed shutter device.
       The Cleveland Indians and the St. Louis Cardinals used the system in spring training — at a rental fee of $13,000 a month — and a number of players were so impressed they’re considering purchasing units for themselves.
       By enabling players to practice against replicas of major league pitchers they might face during a game, Abner has the potential to revolutionize training.
       Doug Crews and Richard Richings, two mechanical engineers, hit upon the idea while swinging at a run-of-the-mill batting cage in Seattle three years ago. If pilots can train on realistic flight simulators, they reasoned, why shouldn’t ballplayers?


       The men formed Fastball Development Corporation and spent the past three years building Abner, which weighs 2,700 pounds, from industrial steel and aircraft aluminum. A 850 MHz Pentium III computer controls the machine, talking to the motors and ensuring that they replicate the precise motions needed.
        “It’s old technology that’s just employed in a new way,” said Crews, Fastball’s chief technology officer. “It has a very high degree of precision that enables us to deliver the ball in a certain way every time.”
       The biggest challenge was figuring out how to make the ball appear to fly right out of the pitcher’s hand.
       Professional hitters need to see the hand on the baseball all the way up to the moment of release, in order to see the finger placement on the ball. By watching how a pitcher is holding a ball, pro players can predict the type of pitch and the trajectory of the ball.
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       Fastball was able to simulate this by integrating a high-speed shutter system with an LCD screen showing 3-D animation.
       “Basically, the machine is shooting a 90-mile an hour ball through a screen moving 500-inches-per-second,” said Richings, the CEO of Fastball.
       
REALISTIC BREAKING PITCHES
       Richings demonstrates how the machine works by inserting a baseball into a metal gripper located behind the screen. Unlike the dimpled yellow balls many pitching machines use, Abner uses regulation baseballs so that the pitches break realistically.
       Depending on how Richings inserts the ball, the machine can replicate two-seam or four-seam pitches, just like the pros throw.
The back of the Abner pitching machine, where the operator inserts the balls.
       Once the ball is inserted, Abner sets the speed by propelling the ball forward using a linear motor launching mechanism, similar to those used in amusement park roller coasters.
       Abner then determines the type of pitch with two spinning aluminum alloy flywheels, which pinch the ball. If the top one is faster, there will be top spin on the ball — making it a curveball. If the bottom one is faster, there will be bottom spin on the ball — a fastball. If they are about the same speed, there will be no spin on the ball — a knuckleball.
       Other rotary motors control the axis of rotation, the elevation and the windage (the deflection left or right), enabling the machine to reproduce nearly any type of pitch.
       Meanwhile, the 3-D pitcher has begun his motion. Just as the pitcher is about to release the ball, the shutter in the LCD screen opens in the exact spot where the image of the ball is, and the flywheels shoot the ball through the screen. As the shutter closes, the image of the pitcher’s hand reappears and he finishes his motion.

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‘CREATE-A-PITCH’
       Custom-built software, called “Create-a-Pitch,” enables you to choose the type of pitch by pointing at a touch-screen. You can set the speed and location of the pitch; the height of the batter; whether the pitcher is a righty or lefty; and whether you want to throw a fastball, curveball, slider, slurve, changeup; cutter, sinker, splitfinger fastball or knuckleball. You can also call up one of 2,500 preset pitches from a database Fastball has created, pitches that replicate most of those you’ll find in the major leagues.

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       The folks at Fastball created the database by examining major league pitches on video frame by frame. Slowing down the images enabled them to determine the rotation, spin magnitude, velocity and location of a pitch and replicate it by adjusting the machine’s variables. “Create-a-Pitch” enables them to set the ball speed at up to 100 mph; the spin on the ball at up to 1,400 rpm; and any type of spin along a 360-degree axis.
       “Our software enables us to create a pitch of almost any shape,” Richings said. “However, typing it to any one pitcher is left up to the observer.”
       Right now Abner can pitch righty or lefty, but throws every pitch from the same point in the pitching motion. The next version of the machine will add two more motors, enabling it to release the ball from any point in a pitcher’s motion. That’ll enable the machine to better simulate pitchers, particularly those who throw side-arm or with unusual motions.
       
FINGER GRIPS YOU CAN SEE
       Abner can replicate just about any pitch from any pitcher. But when the machine was used in spring training, the players mostly wanted to see was two basic pitches: 80-mph fastballs alternating with 70-mph curveballs. This helps them with their timing and with their ability to tell the difference between the two in terms of velocity and break.

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       If you look at the screen closely when the pitch is coming, you can see exactly what the major league ballplayers see.
       When the pitcher throws a curveball, the hand is on the side of the ball and the fingers come across the top — causing the ball to spin forward. When the pitcher — or Abner — throws a fastball, the hand is behind the ball and the ball rolls off the fingers — with backspin.
       Professional ballplayers have about 1/10th of a second to spot this before they determine how to swing. This skill can make the difference between a mediocre player and a great player, and thus a machine that helps players gain that edge could be very valuable to professionals.
       And it better be, for Abner doesn’t come cheap at $175,000 a unit. Fastball hopes to sell the system to major league and college teams, training academies and individual players. The company has sold one machine since spring training, to a training academy in Washington state, and is meeting with Cal Ripken while he’s in town for the All-Star game about possibly selling him one for his training academy. And with the average salary of major league players at around $2 million, Richings expects individual players to be bringing Abner home as well.
       The technology may create new markets as it evolves. For example, Crews envisions writing software that operates the machine over the Internet, and foresees the potential for a new type of fantasy league baseball, one in which you can actually throw opponents who are thousands of miles away a Pedro Martinez fastball.
       Of course, that might not be much fun if you can’t hit it. Abner can give you all the practice you want, but it can’t make you replicate Mark McGwire’s swing.
       
What do you think about fantasy leagues using Abner? Post your thoughts on our discussion board.

       
       
 
       
   
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